Edutainment: Using Stories and Media for Social Action and Behaviour Change

According to the authors, "stories and mass media entertainment programmes have been widely used throughout the world as a powerful means to educate, inform, and influence social and individual change. The field known as edutainment uses popular entertainment formats to tackle serious social issues in a bold and entertaining way. Stories can draw audiences into the centre of an issue, move people emotionally and catalyse discussion and debate". As stated in the manual, "media and popular culture influence us in many different ways. Edutainment is a way to harness its enormous potential to influence individuals and society in a positive way."
The manual contains the following chapters:
- Chapter 1: What is edutainment
- Chapter 2: An overview of edutainment activities
- Chapter 3: Building partnerships
- Chapter 4: Qualitative formative audiences research
- Chapter 5: Choosing your edutainment media and format
- Chapter 6: Creating a total communication strategy
- Chapter 7: Developing the message and story
- Chapter 8: Marketing and promoting your edutainment
- Chapter 9: Evaluation
This manual is based on "Edutainment - How to Make Edutainment Work For You", written by Garth Japhet.
English
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